Stella Glow (Overview)
Good day everyone. I welcome my fellow heroes (that's you the readers if you couldn't tell) to another game review. Today I have a beloved gem that not many know about. This here is Stella Glow for the Nintendo 3DS. A beautiful rough gem of a game that was glossed over during its time. A real shame since it was developed by Atlus. They have an amazing track record when it comes to games (especially RPGs). Well, I won't let this gem go undiscovered. Allow me to explain why you should go to your local game store and try to find this forgotten treasure.
Story and Characters
The story is very well done. The world is mute of song, and the only ones capable of singing are Witches- whose very singing is so magical that it can harness the very elements. The Witch of Destruction uses her power of song to encase people into a crystal, and she and her Harbingers have been battling the kingdom and it's people ever since. You play as Alto, a young villager from a secluded town in the forest. He lived a quiet life with his adopted family, but this all changed when the Witch of Destruction attacks and encases his village in crystal. Luckily, Lisette (Alto's closest family member) summons a dormant power hidden within her. Using this newfound power, Alto and Lisette manage to hold them off long enough for the Regneat Knights to arrive.
The knights, led by commander Klaus brings Alto and Lisette after explaining to them that Lisette's power is that of the Water Witch. This power can change the tide against the Witch of Destruction's rampage against the kingdom. Alto also volunteers to join the knights. Soon after, Alto and the knights are told that they can change the people who've been turned into crystal back to normal if they combine the songs of the four elemental witches that roam the lands. With a newfound purpose, Alto, Lisette, and the Knights travel across the land in search of the other three witches while they battle the Harbringers and recruit new allies to the cause.
The story is very fun, and each of the characters you meet is all very unique and diverse. There are twists you'll never expect and character dynamic that makes the story feel engaging and alive. Besides the main story, there are also free time stories that dive further into each of your party members individual lives and personalities. This, in turn, means hours of creative storytelling. Plus it's all fully voice acted. So that's a nice touch.
Gameplay and Features
(Gameplay trailer provided by Ludophiles https://www.youtube.com/watch?v=wBrGscxo6Tk)
Gameplay that of your classic grid-based combat system similar to games like Final Fantasy Tactics and Luminous Arc. If you've never played a game like this. You basically control units on the grid. You and the enemy take turns, controlling units, and activating skills. Combat is challenging and strategic, and it feels good when you pull of tactics and gambits from your tactical brilliance.
What's awesome about this game is that skills are accompanied by fully animated scenes that are very cool to watch (if you find them annoying after a while, your more then welcome to turn them off in the settings). Then there's the conducting system. Without going into spoilers, you'll later have the power to unleash the witches full potential by conducting them. While conducting them, they are able to sing and bring powerful effects to you and your allies or cause havoc on the enemies (all while singing amazing songs).
I mentioned before about Free Time stories. These actually serve a purpose. In between missions of the main story, you'll have periods of free time that you can use to spend time with your allies. Doing so will strengthen your bonds with them. The stronger the bond, the more powerful they become. Be careful though. You only have so much free time, so pick who you want to bond with carefully. Lastly, if you manage to max a bond with someone you are able to view their character ending once you beat the game.
Art and Music
(Stella Glow OST- To the Sea. Provided by Aeryn Zael https://www.youtube.com/watch?v=_6hKHt5yWtk&list=PLDKM1xIAJEeUDNRqhFHZRtq3qNnQ6WYXN)
The music is perhaps one of the best parts of the game next to its characters. It ain't your run of the mill music. No sir (or ma'am) each song is a beautiful symphony of melodies that are perfect for each of the situations they play in. Each witch also has its own song that fits the character. The fire witch, for example, has an upbeat song that matches her temperament while Lisette's song is a beautiful song that is a perfect description of the sea.
The art is also very good. It's cute, bright, and very vivid. Gameplay sprites are all chibi though, but some monsters actually look kind of cool despite that (endgame, in particular, has some interesting designed foes). Battle scenes and animations are also very well done. Each is awesome and entertaining to look that. (Rusty is my favorite. He has so many moves involving his knives, and it all looks very badass) That being said, you won't find any dark and gritty art here. It's just not the style of this game.
There isn't any DLC to speak of, so that's good (or bad depending on how you look at it). There is a new game plus mode. Playing in new game plus allows more free time. Meaning you can max bond with everyone in your party. I do have one complaint though. When you beat the game, you're only allowed to view one party members personal ending (this is the same for new game plus). Meaning if you want to see other character's ending, you'll have to play through the game again or at least beat the final boss again.
This is rather annoying, especially if you want to see everyone's character ending. It makes max bonding with multiple allies almost pointless to a certain degree if it wasn't for the fact they get stronger for doing so. I wis there was an easier to do this other playing through the game again and challenging a rather difficult boss fight.
Conclusion
Stella Glow has a lot of good things that fans of the genre shouldn't miss out. It's a simple game that doesn't try anything complex to be unique. It's hard to pinpoint the flaws without going into nitpicking. I guess combat can be a bit stale at times? It doesn't really do much to spice up the gameplay, so you may find yourself doing the same tedious methods of battles multiple times. To avoid this, I recommend playing at harder difficulties should you want the challenge.
Regardless, this game shouldn't be skipped. It's a beautiful work of art that deserves attention and be played for its story and music alone. If you have 3DS, I recommend giving the game a shot. You won't be disappointed. That brings my review to an end. Please tell me what you think of the game in the comments below, and tell me what I should review next. I'll see you later!
(All images, music, and gameplay shown here are all owned by Atlus. Please support the official release)
























